Eu4 shock damage. New comments cannot be posted and votes cannot be cast.


Eu4 shock damage. The formula for damage does not refer to the modifier, and there are multiple places it could apply that would change the end result. Ming zero mandate for +50% fire and +50% shock damage received 2 It means Galloglaigh Infantry deals 1 shock damage in shock phase and 2 morale damage when computing morale. - Shock modifier, always shown as a percentage (like +15% shock damage). Fire and shock modifiers only work with their respective damage modifiers. Theoretically you would receive 0 casualties during the shock phase. Sep 10, 2025 · The actual effect is more complex, however, since defensive fire and shock pips both contribute to protection from morale damage during their respective phase, [6] so even an odd number of fire/shocks pips can be useful if the number of morale pips is likewise odd. Dec 29, 2021 · Does artillery shock transfer from the back row like fire? Because if so in custom nation there is and extremely overpowered idea where you can get artillery shock plus 2 and it is kind of cheap. 2 at tech 5). If we take a mid point as an example where damage is split equally between the two phases I would equate 20% fire/shock to 10% CA to 5% discipline. New comments cannot be posted and votes cannot be cast. It does refer to the modifier in the equation set calculating damage. Mar 22, 2021 · From just looking at the formula I believe you are correct. These are two very confusingly named, but different, modifiers at play. Combat Ability increase both shock and fire damage from a specific unit Land leader maneuver Fire damage dealt Fire damage received Shock damage dealt Shock damage received Mercenary discipline Relative strength of each modifier is estimated by comparing how they affect actual combat, and all other base modifiers related to it such as unit pips, base unit type casualties, terrain penalties etc. (-15% territory autonomy . The difference is at its peak between levels 5 and 7 where infantry causes nearly double casualties in shock phase compared to fire phase assuming that you have same pip difference to your enemy in both fire and shock phase. This is indeed "damage" in the second equation. Damage is usually divided into 1/3 fire and 2/3 shock early game to 3/4 fire and 1/4 shock late game. As for shock vs fire, shock doesn't become useless later on, but it's largely dependent on your nation's starting ideas and your economy. Not deal more damage. The balance is thrown off by artillery always having way more fire pips than shock pips (2 vs 0 at mil techs 10-17, then 3/4 vs 1 all the way till tech 29). And naturally that meant fighting Ming for Canton. Drill adds an additional -25% shock damage received reducing this to a total of -55% shock damage received. However since shock damage received only affects the physical casualties you would still take morale damage. For an introduction into modding modifiers, see Modifier modding. Oct 4, 2025 · For an explanation of the game mechanic, see Modifiers. - Shock damage, always shown a number that's added to the shock value shown in your mil tab (cav have 1 shock at mil tech 3 and get +0. What do the "land fire damage" and "land shock damage" ideas do exactly? Do they add +howevermanypercent to your units shock modifier? Archived post. I started an Ironman game on Fars to form Persia. What happens if you get -shock received to 100%? Is it capped? : r/eu4 r/eu4 Current search is within r/eu4 Remove r/eu4 filter and expand search to all of Reddit In short, Fire and Shock are both a way to measure the amount of damage done in battles, while Maneuver determines the type of terrain in which battles take place, ex; mountains, plains, forests etc. The damage received by Galloglaigh Infantry depends on the offensive pips of each category of the opponents. given technology level. If Spain gets 45% discipline does that mean you can get to -100% shock damage received? Surely not, must be 90% cap? Does this modifier have any dimishing returns? This seems incredibly fun and broken to stack but not on Spain I just finished a game doing Sun Never Sets on the Indian Empire. Aug 24, 2018 · " So, what on earth happens in the 'shock' phase of naval combat? Afaik the only difference is if the admirals shock or fire skill gets applied, and otherwise the fire and shock phases are the same and both use the cannon number to determine damage inflicted. A modifier is a value that affects various attributes of a country or province. But the damage Galloglaigh Infantry deals should also consider the defensive pips of each category of the opponents. During the fire phase, both sides were taking ~7 and ~13 casualties in rough and flat terrain respectively. The tl;dr of morale and discipline is: Morale lets you fight longer. Discipline lets you deal more damage and lets you take less damage. I just converted to Shia for that extra 5% moral and I was given the option to change schools. gg/FM6HHQg7qZI did Fire Damage Received a while back, time to follow up with Shock Damage Recieved! I hope you enjoy. If it's still early (preferably before 1581 for the 5% morale and 2. Jan 7, 2015 · As far as i know, galleys do shock damage and heavy and light ship do fire damage? like cav for land combat doing shock damage mostly and inf doing fire damage mostly. Like if they can apply shock from the back row that is completely broken. Also remember that until tech 12 infantry, (aside from indian troops) most infantry dont have any fire pips or very few fire pips. Oct 2, 2022 · News About us Careers Join our playtests Media contactSocial Media Its because fire comes first, so when fire starts with a large advantage and deals damage you win the battle because the shock side got to -25% damage earlier. That's kinda huge. So going in to the war, I had the following advantages: 1. Feb 3, 2024 · Steppe hordes are supposed to deal +25% shock damage in flat terrain and -25% damage in rough terrain. If it's already past tech 16, shock modifier will start losing its effectiveness due to fire damage taking over. However the modifier seems to be affecting fire damage as well - I set up Oirat vs Uzbek battle as above in both flat and rough terrain. Tercios have -30% shock damage received. 5 Discipline), I'd honestly consider Sikh instead for the combat bonus and stacking Guru effects, while having access to Dharmic monuments. Oct 27, 2019 · Infantry has significantly higher shock damage multiplier between military tech levels 2 and 13. " Feb 22, 2020 · Unit fire/shock damage = (dice roll + general pip - enemy general pip + unit offense pip - enemy unit defense pip - terrain penalty) x (percentage of soldiers alive in a regiment) x (fire/shock multiplier from mil tech) x (discipline, combat ability, fire/shock damage dealt) x (length of battle in days) x (1 - enemy fire/shock damage reduced) / (enemy tactics) Discord Link: https://discord. It is also makes a difference that fire phase is before shock phase, dealing damage earlier reduces enemy regiment strength which reduces their damage. Priority between fire and shock pips is to be given according to military technology (fire gradually becoming more prevalent as military technology advances, as a rule of thumb from tech 16 when artillery receive a Feb 20, 2017 · It says that Land Fire increases damage and -Shock Damage reduces it, which great. These pips, which are added to the dice roll and the general shock/fire stats, and then multiplied by the modifier will ultimately decide how much damage you will inflict. Also worth noting that an advantage in general pips is worth about 13% extra damage. The wiki describes the difference between Kill Casualties and Morale Casualties in these terms : "They differ in that the casualties in the morale casualties equation are calculated with the morale pips of the respective units & without the fire/shock damage dealt & fire/shock damage received modifiers. Jul 20, 2018 · I assume that artillery damage from the back row simply reduces the damage penalty that artillery receive (although whether this is multiplicative or additive isn't clear. Oct 2, 2022 · News About us Careers Join our playtests Media contactSocial Media Shock Damage given or received? Hi Ive been playing EU4 for a couple of years now and I recently decided to invest in buying all the DLC the other day. Sep 10, 2025 · However, they only affect morale damage while shock and fire pips affect both strength and morale damage in their respective phase. does a 20% increase increase the damage dealt from 50% up to 70%, or only up to 60%?) but the shock and fire damage dealt/received are a little more unclear. That said, Artillery and lategame Infantry rely on fire damage and improving that by 30% means the brunt Oct 27, 2019 · Frontline artillery takes double damage, so they will get shredded fast. So it'll increase the damage in the right battle phase. Which is why I was asking here instead. Catch me o Which one is better to stack in combat? Pips, Combat Ability or Shock/Fire Damage/Defense? Units and General pips increase your base damage and decrease enemy base damage. jinh7w fth0 qr8hbwya6 8wee 9cr bjq 8b3sqv 1ef19 gyn hunm2b2